But isn't that just how the world works? As kid I got ERR:MEMORY allot while trying to create games. It was until I started to read a C book which said "We will not use goto in this book. It is a dangerous function that can lead to memory leaks. For example if you jump out of a function, said function will stay in memory because it never finishes." That was the light bulb moment for my TI-Basic problems.

For me the bad part is that the official TI-83 manual has a code example for the GETKEY function that is using GOTO to jump out of a loop.

No, it's not how the world works. The warning about "goto" in C is about memory leaks due to misusing malloc/free. The issue with TI-Basic is about the interpreter using a stack for if/else/end blocks.

In normal programming languages, If-Then-Else is made up of a conditional branch to get you into either the "If" part or the "else" part, and a jump to skip you past the "else" part to the "end if" part. There is no stack used for that.

hm ok. Still, my misunderstanding helped me to write TI-Basic programs that no longer crashed. :-)