> It doesn’t get the full features but it’s functional as a gamepad at least
So it’s the controller and not Windows then, if partial functionality is okay (which seems fine to me).
> It doesn’t get the full features but it’s functional as a gamepad at least
So it’s the controller and not Windows then, if partial functionality is okay (which seems fine to me).
For the OG controller on Linux, it was/is possible to use third-party open source software like "sc-controller" to map the pads and rebind things the way Steam does, without needing Steam running.
I don't have any reason to believe that similar projects won't work for the new version.
> I don't have any reason to believe that similar projects won't work for the new version.
Sc-controller theoretically works, somebody with the hardware has to test though:
https://github.com/C0rn3j/sc-controller/issues/98
SDL2 and SDL3 have steam controller support. Also, now that SDL2-Compat is a thing (alongside sdl12-compat), this means literally every game/software that uses SDL 1-3 for controllers on Linux (and windows too) should support the steam controllers.
Not really, just things that haven't been implemented in drivers yet.