I feel like having an LLM write code in a language you aren't familiar with and then inspecting the results is kind of like hiring someone to speak Spanish for you and then being confused at the weird words they are using. Like, what would make you want to do this?
Not the author but this seems a good approach to me because you learn more about a language from implementing a project in it. This is especially true when you already have experience in a language from the same paradigm (like Go and Rust are).
So getting an LLM to write an example project then dissecting the code and interrogating those choices, seems like a very good way to learn the idioms of another language.
Go and rust share very few similarities when you consider the syntax.
If you believe that then you haven’t spent much time working in different paradigms of programming languages.
Syntax is the easy stuff to learn. It’s any shifts in paradigms (eg pure functional vs imperative vs logic… etc) that takes time to learn.
And I say this as someone who’s written professional software in well over a dozen different languages. So I understand well the challenges learning something new.
I have written production code in about a dozen languages as well believe it or not.
I have also trained people who were good to decent software engineers in other languages to write rust. The syntax is nontrivial for a lot of people. There are a lot of people who gave up trying to learn rust, especially before the rust book became what it is today.
People typically fight the borrowchecker until it clicks. Learning from an LLM and reading only means you have to be as good as the rust compiler without any experience writing the language. It's got to be way harder that way.
> I have written production code in about a dozen languages as well believe it or not.
You said 6 in your other comment. Which is half a dozen.
But I take your point about the syntax being complex. That was the main reason I stopped coding in Rust: not because I couldn’t learn the language but because I didn’t enjoy the complexity. To me it felt like it needed someone to reign in design choices (Python is suffering from this problem now too).
On a slight tangent: one of my pet peeves is feature creep in programming languages. It makes it harder to learn the language. Harder to agree on coding styles in teams. Easier to fuck up and thus requires you to be on your A-game when writing code for it. I don’t always agree with Go’s choices, but I respect that the language is conservative in what gets approved into the language. This is a takeaway more languages need to learn from.
Anyway, back on topic: I don’t agree that the syntax and borrow checker constitutes as “a different paradigm”. But I’ll concede that I might be overstating how easy it is for others to learn these idioms.
The number depends on if you count html/css, bash, powershell, etc as programming languages.
I don't blame your choice to walk away from rust. It is more complex than other languages. I like it because it makes the complexity explicit. Other people really do not. Both views are valid.
I think that explicit nature for memory handling is a paradigm change. Though I do understand that the definition of programming paradigms isn't really inclusive of that. But it introduces changes to how the language is composed, run, and compiles that aren't a part of other paradigms necessarily.
Eg, It's not a lint to have a use after free for rust. It's part of the acceptable subset of the language and must be expressed in the code.
I would not say that Go and Rust have similar paradigms
You’re conflating paradigms with idioms.
Go and Rust have different idioms and syntax. But they occupy broadly similar paradigms.
For example, you don’t need to relearn how to do iteration like you would with a logic or pure functional language. You wouldn’t need to concepts like methods, like you would if you were coming from a stack based language. Etc
I think this comment weasels around the intent of the poster without acknowledging their meaning.
Go and rust have very little in common. If you consider them to be the same paradigm that's fine. But I don't think most people would as rust leans more functional.
“Leaning into functional” isn’t a hard thing to learn. However pure functional is when coming from an imperative language.
And that’s the point I was always making. Rust takes inspiration from different languages than Go. But there is a huge amount of borrowed experience you can lean on when switching between Go and Rust. You’re not starting from scratch.
Perhaps the real problem here is that developers stick to a subset of similar imperative languages and then moan that minor differences are hard to reason about?
I don't think the differences between go and rust are minor.
You aren't starting from scratch in the same way that if you have written javascript you aren't starting from scratch writing c++.
Nah, it's an awful way to learn. Especially to learn to be good or great.
When you start reading, it helps to have some guidance towards good and relevant books, from e.g. school, mentors, criticism, etc. Then, when you encounter a "bad" book, you have some benchmarks from which you can build your capacity for analysis and critique. (Testing your analysis and critique with others helps, too.)
If you start with "bad" books, your concept of quality and what's possible is constrained. (Like when teenage boys read Atlas Shrugged.)
Reading slop code is a terrible way to build a mental benchmark for what's good, what's possible, what's elegant, and writing good code that is respectful to your fellow human beings.
Have you tried? Give it a shot and see for yourself.
Yeah I have had LLMs write scripts and changes in languages I can't really read for throwaway uses but I have not really found it useful to go and inspect the code because I don't feel I would learn much
That's a terrible analogy:)
It is more like you wanting to build a bed out of wood so you hire a carpenter and watch them and ask questions about every step and maybe help a bit at the end.
I find it amazing to learn new programming things
Well it's an LLM so it's more like you ask your uncle Vinny who is pretty good at a bunch of stuff but sawed off their arm the other day
After sawing off his arm while assembling an barstool he also gives advice about assembling rocket engines without any loss in confidence. Good old uncle Vinny always there when you need him.
If you already speak French or another Romance language it isn’t a bad idea to just have a conversation in Spanish directly and then ask for clarifications anytime you don’t understand.
Which would be all the time? At which point you might be better served by learning from a source that has any guarantees of being correct and doesn't hallucinate. Like text books that have had several editions and are free on the Internet.
I would be very surprised if you couldn’t figure out what was happening in one C-derivative language when you’re already competent in another C-derivative language.
This isn’t like learning JavaScript and then expecting to be an expert in Prolog.
The first time I looked at rust code that wasn't in tutorial I was pretty confused. Things I thought I understood I really didn't. I knew maybe 6 programming languages including some c. A lot of people struggle to learn rust because it's an ML as in OCAML and really isn't much like C at all.
Some people adapt to it more easily, especially coming from languages like scala but it has a lot of unique characteristics that aren't in C or are even related. Like lifetimes, dynamic dispatch through enums, the borrowchecker, pattern matching, the ? Operator, etc.
Maybe you all are way smarter than me, super possible, but I wouldn't expect much to translate between go and rust. I think some evidence for that is the blog post here...
Scala is a great language. And Rust definitely has noticeable influences from ML. But I’d say Rust is closer to C++ than it is to ML.
But, to be fair to you, I’ve not touched Rust in a couple of years so maybe my memory is fallible here?
I don't think it's a memory thing. The original rust compiler was written in OCAML. I think it's closer to an ML personally because of the strong focus on the type system rather than the chr* magic of c/c++.
Over the years c++ has been influenced to offer things people like from rust. So modern c++ looks a little more like rust. But older c++ really doesn't.
Similarly rusts approach to dynamic dispatch is more like OCAML than c++.
You can use rust and c++ for similar objectives though. Anyone can reduce two technical things until they are identical or expand them until they are completely different.
I think the most sober take is they are sufficiently different from one another.
I’ve learned a ton of new things this way, even in a stack that I know really well. Ditto on all sorts of new little command line tricks that I was unaware of before.
I mean, it's not that surprising that you'll learn better in a stack you already know well - you know enough there to know what you don't know and need to learn. But if you don't know anything about a language, it will be very difficult for you to sort fact from fiction.