You absolutely aren't copying the work, recompilation projects are intensive work and a re-imagining of what the source code could look like. Compilation is still a one way process.
And then for the legal part, that's why it's called an exception.
You absolutely aren't copying the work, recompilation projects are intensive work and a re-imagining of what the source code could look like. Compilation is still a one way process.
And then for the legal part, that's why it's called an exception.
There is little to no creative work whatsoever if you end up with exactly the same game; and often they end up with exactly the same binary as well. Source translations are derivative works almost by definition. It doesn't matter what magic you use to generate it.
And again, where is the interoperability here? Interoperability exception would apply if there was whitebox cryptography, Nintendo logo-style things or anything else where the only method for the work to run would be to violate copyright of _exactly that_. Under no circumstances you can simply copy & distribute the entire work (or derivates) while claiming "interoperability exception!". It makes utterly no sense.
I disagree, the creative work is in figuring out what the game does, and the resulting recompilation is completely different from the original source code.
And then for the interoperability, these decompilation projects are primarily made to target other systems, not the original platform. That's the textbook definition of interoperability.
Let's be real, N64 and the PS1/PS2 (where most of these projects are based) are crumbling old platforms at this point and these projects are sometimes the best way to run games when they exist.
Decompilation produces a derivative work. This is not up for debate, or disagreement.
The exception for interoperability only applies to _the minimum required_ for interoperability. You can use this exception to distribute e.g. game authorization code even if copyright would not allow you to do it.
You _cannot_ use this as an excuse to pirate the entire program, much less to create your own derivative work and distribute it!
This is just wishful thinking that comes up every so often in these threads (now it is the 5th time I see this parroted here). And then, when Nintendo inevitably shuts everything down, cue the crying. This ignorance is simply setting these projects for failure.
https://news.ycombinator.com/item?id=45643106
Your interpretation, I have mine. As far as I know, none of these recompilation projects ended up in any EU court yet so your interpretation is as valid as mine.
And Nintendo can pound sand, sorry. The only realistic ways to play those aging games is on an emulator or recompilation projects nowadays.
Nintendo also didn't strike these projects, maybe they are afraid of making a precedent.
So, wishful thinking it is.
There is a bazillion of jurisprudence about decompilation in the EU . Just search for your favorite case. I'm based in the EU (France). But FYI, despite what you may think, in practice the US is more lax about this than the EU is.
In the EU, for example, decompilation even if you don't distribute may very well be illegal (because it would be an unauthorized temporary copy of the program); the US courts are way more lax when it comes to these temporary never-distributed copies (which are almost always fair use, a concept that doesn't exist per-se in the EU).
Emulation would be acceptable, which is yet another reason the interoperability clause does not apply (since you _already_ have a way to interoperate that doesn't require distributing copyrighted software).