A multiplayer hommage to Jean-Michel Sanejouand's Jeu de Topo (1963), a game with no winner or loser where partners arrange stones until both points of view are satisfied.
Here, stones become colored points in a game based on Voronoi diagrams. The original opposing points of view become each player's screen: everyone shares the same points, but phones, tablets, and browser windows frame the space differently, so each player is likely seeing a different Voronoi view.