I will agree - async rust on an operating system isn’t all that impressive - it’s a lot easier to just have well defined tasks and manually spawn threads to do the work.

However, in embedded rust async functions are amazing! Combine it with a scheduler like rtic or embassy, and now hardware abstractions are completely taken care of. Serial port? Just two layers of abstraction and you have a DMA system that shoves bytes out UART as fast as you can create them. And your terminal thread will only occupy as much time as it needs to generate the bytes and spit them out, no spin locking or waiting for a status register to report ready.

you’re talking to the core of the issue. In no other language did they try to satisfy the case of running on an embedded system vs general purpose computing. Async rust tried to, and came up with a solution that is not great for the majority of programmers writing rust.

I wish to God that the rust library devs would admit to this fact - say that async rust should stay for embedded runtimes usecases, but we shouldn’t be forcing async across the majority of general purpose computing libraries. It’s just not a pleasant experience to write nor read. And it really doesn’t give any performance benefits.

I write reams of async rust for a living, and completely disagree with this characterization. The concurrency primitives in the futures crate are able to elegantly model the large majority of places where concurrency is needed, and they are nicely compostable.

More than once, we have wanted to improve the performance of some path and been able to lift the sequential model into a stream, evaluated concurrently with some max buffer size. From there, converting to true parallel execution is just a matter of wrapping the looped futures in Tasks.

Obviously just sprinkling an async on it isn’t going to make anything faster (it just converts your function into a state-machine generator that then needs to be driven to completion). But being able to easily and progressively move code from sequential to concurrent to parallel execution makes for significant performance gains.

Despite my panning of async elsewhere on this thread, I agree with you here. Embassy is a thing of beauty and a great use of Rust's async. Much of my embedded career was bogged down managing a pile of state machines. With async/await and embassy, that just goes away.