> Story of my life is how to align that demon to force me into things I actually want to do.

My favorite example of creators discussing the drive to create is from the video game Dwarf Fortress. It has mechanics for it [0].

Dwarves that are stuck with inspiration to create a masterwork will go mad and destroy themselves if they can't find the raw materials they need.

Dwarf Fortress is known for the absurd scale of its simulations: history, war, love, geologic formations, fluid dynamics, prognosis of specific injuries to specific body parts. It's an interesting detail that creative frustration earned a place in that web of "realism". It's a significant part of the game.

[0]: https://dwarffortresswiki.org/index.php/Strange_mood

I really wish Dwarf Fortress was open source or at least source available. The game is freeware anyway, it isn't like he'd be losing money