a countdown clock telling you that you should talk to the model again before your streak expires? that's the kind of UX i'd expect from an F2P mobile game or an abandoned shopping cart nag notification
a countdown clock telling you that you should talk to the model again before your streak expires? that's the kind of UX i'd expect from an F2P mobile game or an abandoned shopping cart nag notification
Well sure if you put it that way, they're similar. But it's either you don't see it and you get surprised by increased quota usage, or you do see it and you know what it means. Bonus points if they let you turn it off.
No need to gamify it. It's just UI.
Plenty of room for a middle ground, like a static timestamp per session that shows expiration time, without the distraction of a constantly changing UI element.
Why not an automated ping message that's cheap for the model to respond to?
Because the cache is held on anthropics side, and they aren't going to hold your context in cache indefinitely.