I for one delight in bicycles where neither wheel can turn!
It continues to amaze me that these models that definitely know what bicycle geometry actually looks like somewhere in their weights produces such implausibly bad geometry.
Also mildly interesting, and generally consistent with my experience with LLMs, that it produced the same obvious geometry issue both times.
> It continues to amaze me that these models that definitely know what bicycle geometry actually looks like somewhere in their weights produces such implausibly bad geometry.
I feel like the main problem for the models is that they can't actually look at the visual output produced by their SVG and iterate. I'm almost willing to bet that if they could, they'd absolutely nail it at this point.
Imagine designing an SVG yourself without being able to ever look outside the XML editor!
> Imagine designing an SVG yourself without being able to ever look outside the XML editor!
I honestly think I could do much better on the bicycle without looking at the output (with some assistance for SVG syntax which I definitely don't know), just as someone who rides them and generally knows what the parts are.
I'd do worse at the pelicans though.