Zig is just doing vtable-based effect programming. This is the way to go for far more than async, but it also needs aggressive compiler optimization to avoid actual runtime dispatch.
Zig is just doing vtable-based effect programming. This is the way to go for far more than async, but it also needs aggressive compiler optimization to avoid actual runtime dispatch.
I know what a vtable is, but what is vtable-based effect programming?
Can you monomorphize the injected effect handlers using comptime, for io and allocators (and potentially more)?