Roblox just gave a talk at this exact intersection of topics (user generated content and high performance culling) last month at GDC.

https://schedule.gdconf.com/session/optimizing-a-large-time-...

Yes, although the GDC paper is paywalled.

But see Roblox's own summary at: [1]

[1] https://devforum.roblox.com/t/occlusion-culling-now-live-in-...