Their software is better than most (if not all) of closed-source universe. That's true, but the problem is, they were better in the past.

I'm using both Linux and macOS close to 20 years (Linux is even more than 20, IIRC), and macOS (aka Mac OS) used to be snappier, more stable, more uniform and had incredibly low number of papercuts around the UI. Now it has some nasty thorns here and there, while Linux is improving steadily and not regressing much as macOS.

Apple needs to overhaul their software stack. They can use a lot of sanding and polishing to bring the shine back. They need another "Snow Leopard" release, as many people say.

On the other hand, even with all these bells and whistles, they can't even get close to the composability of Linux systems. Doing so will also damage their bottom line, so they won't, and that's OK.

When Apple released its BSD-based OS X at the turn of the century, I was at Rice learning on Solaris machines, and also started dual booting Linux on my personal desktop at the time. My first few years in the working world were spent on Dells running Windows, so by the time I bought my first laptop in 2006, I was excited to spend my dollars on an unusual-looking white Macbook specifically because it had a *nix shell and the developer experience was vastly better to me than any machine I used at my day jobs. I still prefer working on Macs because ever since, they have just worked and Windows has gotten progressively worse (I know, because I have helped my parents with their Surface laptop). Unfortunately, Mac OS X has been less robust in the last several years, and I'd love to see them turn this around, both for the developer experience and for regular consumers. I still like using Photos, but I don't use their cloud for those, and I've been amazed over the years just how uninformative the Photos app on Mac can be when it flakes out and I have to try a rain dance just to get it to sync with my iPhone. That's pretty abysmal for a company that used to just work, but I believe it comes from the top. Steve Jobs used to enforce quality, and I want to see that again!

Similar experience here, started with the same G4 ("white") iBook. That was an amazing machine. Under the hood it was hard to distinguish many differences with Linux/BSD of the time. The UI on top (OSX Tiger) was peerless -- I recall being very excited for the introduction of Spotlight. I'd say the decline came around 2012-2013 or so. Hardware was still great, but they were no longer updating the GNU stuff and anti-features like SIP made it harder and harder to run the applications I want (gdb for example). I gave up not long after they introduced the touchbar

These days I'm happier (or at least content) without a Mac. My FW13+Linux setup may not be as nice as the latest macbook, but it does exactly what I want and if it doesn't, I have options.

> I'd say the decline came around 2012-2013 or so.

I think it started slightly earlier: 10.7 Lion in 2011 introduced the new full-screen mode that was completely broken on multi-monitor setups, as though Apple entirely failed to test on or even anticipate what was at most a moderately "power user" hardware configuration. They've introduced lots of useless features over the years (eg. Game Center), but that full-screen mode was the first time I recall OS X having such an in-your-face usability regression that was so obvious and avoidable.

10.7 also dropped Front Row, which was a disappointment to me, but is at least understandable in the context of Apple TV existing as a separate product they wanted to steer users toward. Losing Rosetta in 10.7 was also somewhat justifiable, and didn't hurt me much since my first Mac was an Intel machine and I didn't have much of a library of PPC-only applications.

I'm a Linux guy who doesn't really like Macs but has intermittently been required to use them. On the whole I have a grudging respect for Apple (their hardware is peerless), but seeing one screen turn to "brushed steel" when the app on the other was put into full screen mode kind of blew my mind because "UI is worse than Windows" was not, at the time, a failure mode I believed the company was capable of.

The problem is, in the age of the Internet, old operating systems decay. Even MacOS 10.13 is effectively unusable as a primary workstation, NOT because Apple has abandoned it, but because Firefox, Chrome and Homebrew have abandoned it. Yes there are alternatives, but my point stands.

> I'd say the decline came around 2012-2013

Dead on.

Apple's current software is such a joke I almost regret ever having invested in the Mac ecosystem. I still run Mojave for its 32-bit app support for (apple's own) apps that have no contemporary equal.

Apple weathered the passing of Steve surprisingly well, however the cracks still show. Apple's very best is exclusively reserved for those products/devices/software with Jobs' fingerprints on them.

I still run an original iPhone SE as well. The entire tech sphere has gone in such a poor direction, I've increasingly divested myself from tech. If it no longer works with my system, I simply stop using it. It's a happy ("insecure") place.

SIP is anti-feature for a certain class of users, but the right tradeoff for most consumers. At least you can disable it. And even as a developer I leave it enabled.

> the right tradeoff for most consumers

It's really easy to fail to see this in the heat of things.

macOS has a feature where it puts an orange dot on the top right corner of your screen whenever your microphone is recording. That orange dot is normally part of the menu bar, and completely unobtrusive, but will still show up on top of full-screen windows (e.g. it'll show up on top of games if you're on Discord talking to friends), which is distracting as hell.

As horrendously annoying that little dot is, what's the alternative? Either you have an uncircumventable marker saying you're being recorded, or you don't. Any way to turn that thing off that doesn't involve disabling SIP would be trivial to exploit by anybody who managed to plant malicious recording software in the first place.

They could put an LED in the bezel, like the camera indicator.

That works great on a laptop. Less so on a Mac Studio, using non-Apple displays.

More annoying is when you use something like SoundSource (a paid app which adds per-app volume control and input/output redirection to macOS... a feature that by all rights should be built in in any reasonable OS) you get a permanent purple dot indicating a third party tool is intercepting audio.

Again, I get it, but as a power user this kind of stuff is just infuriating.

It's also annoying that macOS doesn't already have at least basic per-app volume mixing.

So much pain in macOS is in areas like this, trying to hack basic features back into the anemic OS.

Apple's "OS" updates typically focus on end-user applications that I don't use and never intend to. Meanwhile the core of the OS, and even the desktop environment, feels stagnant compared to many Linux distros.

[dead]

> no longer updating the GNU stuff

I think that was mainly due to GPL 3.

I’m honestly unconvinced that the “or later” clause of the GPLv2 license is legally valid. Can anyone think of any example where contract terms get to be reinvented by a self-interested third party whenever they choose?

The whole experience you're having with the rain dance is because the cloud does just work. It's a vanishing a tiny percentage of people that don't use it.

I hear ya. I'm not in the target market. Surprising, I know, considering how many SaaS platforms I've launched which maintain photos and videos in the cloud!

Many other iPhone/Macbook users have been shocked I don't turn on Messages on my Mac due to a bad experience with sync in the first year that was possible, and I had a similar bad experience with photos in iCloud early on. Maybe the sync is fast now, but my usage would put my in a higher iCloud tier than I'd like, and I still feel more at ease juggling many Photos libraries on external hard drives. I avoid Google Photos like the plague, and even though I trust Apple more (for now), I'd still rather not entrust to them my family's personal photos and videos.

As someone who has had the pain, if you're open to some prodding - one of your external hard drives might be broken right now. Don't risk it. Just pay a few bucks a month to avoid missing your memories. :) I don't think they've ever had a data loss.

It doesn't even have to be Apple. There's Backblaze and Arq and Tarsnap, amongst others. Encrypt the hell out of it and make sure there's a globally redundant copy of your files. If a thief or fire/tornado/earthquake/tsunami takes out your physical drives, where are you?

> fire/tornado/earthquake/tsunami takes out your physical drives, where are you?

Hopefully in a place where I can solve the bigger problems I have then!

Always good advice! I did start backing up at a location other than my home many years ago, but it’s not in a cloud. The one time I tried Backblaze I wasn’t impressed but I recognize there are other good alternatives and certainly agree with your strong convictions!

> Maybe the sync is fast now, but my usage would put my in a higher iCloud tier than I'd like

You can use Messages on the Mac without storing messages in iCloud. iPhone, iPad and Mac can all send and receive the same account’s messages, effectively staying in sync without actually syncing them to iCloud’s servers.

The thing where Linux (and Android, and Windows at least circa 2023) blows Apple out of the water is in UI latency. The built-in animations on Apple's software are sometimes hundreds of times slower than on their competitors, in ways which can't be accounted for.

Improving interface response times is the single best thing Apple can do to improve their UX. I don't need an interface which throbs, wiggles, jiggles, shines, and refracts, I need an interface that's snappy and fast.

As far as I know, MacOS is the _only_ desktop OS with this problem. The only way to fix this problem on MacOS is to do everything inside a virtual machine running anything but MacOS.

> The built-in animations on Apple's software are sometimes hundreds of times slower than on their competitors, in ways which can't be accounted for.

You can turn down the animation times for most of this with "defaults write" commands. Set them to 0 or as small as you want. Here's a good list to get started:

https://gist.github.com/j8/8ef9b6e39449cbe2069a

> I don't need an interface which throbs, wiggles, jiggles, shines, and refracts, I need an interface that's snappy and fast.

System Settings -> Accessibility -> Reduce Motion: Enabled System Settings -> Accessibility -> Display -> Reduce Transparency: Enabled

As others have noted, the "Reduce Motion" doesn't fix anything (neither does Reduce Transparency).

These terminal commands don't fix the problem- there are still lengthy animations, e.g. when swapping desktops or opening folders. These are tasks I sometimes do multiple times per second on Linux.

> Enable the “Reduce motion” setting in System Settings.

> This is always the default answer to this question online, and I’m sick of it! It doesn’t even solve the problem, but rather replaces it with an equally useless fade-in animation.

https://arhan.sh/blog/native-instant-space-switching-on-maco...

You're missing the point here. The "old" Apple would never have tolerated a janky feature that inverts responsibility onto the user and behaves poorly out-of-the-box. Back then it was either lightning fast, jank-free, and intuitive -- or else it doesn't ship.

But this eroded over time. Nowadays both Mac and iOS are bloated pieces of crap that reek of design by committee. A lot of people blame Alan Dye (and they are probably right to do so) but there are other factors too. With Steve and Jony gone, they need someone who cares to step in and assert control once more

> Back then it was either lightning fast, jank-free, and intuitive -- or else it doesn't ship.

That's kinda rose tinted history. System 7 (1990s Mac OS) for example crashed and locked up a whole lot, in my experience. The UI was fantastic and had great consistency, and the developer docs were of a quality that would blow minds today. But the software was not as solid as all that.

Windows was the same or maybe worse at the time. BSOD was common and a nightly reboot was a good idea until NT/Win2000. Solaris and BSD would have months of uptime on similar hardware, so it was a software problem. PC OSes were just not there yet. Windows 2000, OSX, and Linux gradually fixed that.

That's all basic uptime. The UI design drift of MacOS is another story.

Hilariously, this is what the Gnome 2 people would have called an "Unbreak Me" option, something they tried culturally to eliminate more than a decade and a half ago. With... not total success, I guess, but the resulting environment tends to have a very high level of "work and not suck by default" quality -- something that steadily evolving commercial software tends to struggle with maintaining.

The only thing I need to do to unbreak gnome is twiddle the ctrl:nocaps thing in xkb-options. Everything else is optional.

What saddens me is that a decade and a half ago, Apple led that charge with a reliable and unblockable UI thread on the iPhone.

Now that said iPhone is a thousand times faster, just invoking the keyboard can cause a serious delay with stutters.

I have an ‘old’ model (iPhone 14 pro max) and text frequently misses characters due to the lag/input delay. It’s most pronounced when using safari for some reason.

In any case, it’s odd that hardware is multiples better yet it doesn’t always nail something as basic as typing

In my experience, iOS only misses keys during the time the keyboard is loading (which can be over a second- crazy!)

But I often have input lags where I will press several keys, and then a period of time (which can be multiple seconds) will pass before my taps are registered.

The 14 Pro Max launched less than four years ago, and should not be slower than an Android which launched a decade prior.

I never had any lag on my 4yo iPhone SE until the forced upgrade to iOS 26. Now I finally understand what all those Android users complain about.

> forced upgrade to iOS 26

No-one has forced you to upgrade. I’m writing this on iOS 18.

I don't have lags in Android.

I think a big part of this in recent years is SwiftUI just not being fully-cooked and Apple trying to shove it into a bunch of areas without enough attention to performance. Not sure how it is on iOS, but for example, the Settings app feels chuuuunky if you navigate through the panes with up and down arrow keys. I wasn't able to make a selectable list view that worked consistently and didn't feel like a regression compared to an equivalent AppKit view

> I think a big part of this in recent years is SwiftUI just not being fully-cooked and Apple trying to shove it into a bunch of areas without enough attention to performance.

FWIW, SwiftUI got a huge performance boost for iOS/macOS 26+, and Instruments 26 has been nice for finding performance bottlenecks. You may find the SwiftUI performance auditor in a free/FOSS project of mine (https://charleswiltgen.github.io/Axiom/commands/ui-design/au...) helpful as well.

Why it took 4 years to get to near-UIKit levels of performance I couldnt say, but I've had a great experience working with it on an app that's 97% SwiftUI.

It's odd to see this comment, since I've always had the opposite experience (at least when comparing Windows and MacOS -- I haven't used desktop linux much in the past 20 years). On MacOS, when I click something, something happens, or at the very least starts to happen (and I get some visual indication). While in Windows I often click on something and get no indication that something happened or started happening, so I click again, and then suddenly perform the action twice. This most often happens when opening programs, but it happens in other places too sometimes.

I’ve found Mac OS to be snappier than any of the dozen or so Linux DEs I’ve tried. I use Fedora with XFCE and it’s ok in responsiveness, I’ve got PopOS on another machine. It’s good. But I’ve got MacOS on my other two machines and they just feel so much snappier. And the Macs are 6-7 years old. The other machines are newer (2/3yo).

In any case have you tested on the same machine for the most apt comparison? Agr may not be the best predictor of performance when io and memory may be more productive of snappiness than the latest CPU.

Input devices and monitors can make a difference as well.

For Windows, my last experience on a personal install was Windows 10 and that was yeeeaaars ago, so... Grain of salt :)

It's not the default, but IIRC Windows could be configured to have zero animations, and I found it to be quite responsive as such.

I'm not talking about the speed of opening programs, but more of the speed of every-second interactions: Unfolding a folder (or other interactions within a program with keyboard or mouse), alt-tabbing across windows, moving between desktops, etc. At least on Windows, I saw far fewer IO-blocking animations than I have on MacOS.

You're right about the "something starts to happen": Apple hides delays behind sigmoidal animations throughout much of their OS. For those who aren't aware of the trick, the delay between the start of the animation and the tail where it starts appears to just be an animation that started on the interaction.

Windows isn't a useful base of comparison anymore. They really stopped trying years ago.

I find using non-Apple pointing device to have drastically improved the latency.

I plug a Mac into a 120hz monitor with a high refresh rate mouse and it is gloriously snappy, snappier than any Windows PC I’ve ever used.

Package management, too. I recently got a MacBook for work, but it’s sitting on my desk and I’m continuing to use my Lenovo. Managing software updates is much better on Linux. As is managing windows (via Niri in my case). macOS really feels like a downgrade.

I don’t disagree, I just moved back to Linux from macOS myself (Tahoe was the last drop for me).

But did you try Homebrew and its extensions? It works pretty well for managing both terminal and GUI apps, and has some useful extensions like Brewfile, MAS, etc. Its not perfect, but for single-user Macs with an up-to-date OS version, it works quite well.

For managing windows I agree Mac OS sucks. But the third party window managers I use for MacOS are better than any other first or third party window managers I’ve ever used. Windows has far better window management than any Linux distro’s default WM. (But it’s terrible in every other way)

Except on Linux you have to remember which of the several different package managers each specific system uses. Do I use apt, apt-get, pacman, yum, dnf, flatpacks, build from source? Homebrew on MacOS is miles ahead in terms of DE in my experience. But yeah I guess by default the “App Store” is meh.

There is no such thing as DX with any digital tool. Its just pain and suffering all the way down. Sooner you realize it and make peace with it the better.

> Except on Linux you have to remember which of the several different package managers each specific system uses. Do I use apt, apt-get, pacman, yum, dnf, flatpacks, build from source?

How often are you switching systems that you can't remember the package manager?

You could just alias your package manager to something more memorable if it's really a problem, but I feel like this argument only really applies to servers where you may be logging into a variety of different distributions every day.

did you tried nix on macos? helps with software updates

Nix is not the same as nixos, and in this case the distinction matters. It has to step carefully around Apple's updates. This further highlights the fact Apple lacks the same quality package management as some linux distros. Nixpkgs (on macos), Ports, and Homebrew packages are toys compared to the EFFORT that goes into maintaining Debian and Redhat packages.

In terms of package management SOFTWARE, however, nix (and guix, lix, etc.) are state of the art and work fairly similar in both linux and macos. A deeper integration with the OS would have been nice.

Package managers are wonderful until you step near our outside of the packaged software - then you better hope you're on a big distro otherwise you may be in uncharted territory.

This is the biggest thing that irks me after coming from windows. Everything feels so sluggish. I wonder why the internet ist full of people complaining about that. I guess they just dont work fast enough to be bothered by that?

Yes, I hate how slow it is to swipe between desktop workspaces, for example.

Why would you use that feature? MacOS doesn't REALLY have multiple desktops (Spaces). That is merely a pre-release feature (for 10 years or so, I think). As evidenced by the many critical user journey bugs it has that don't get addressed.

I use both linux (with a decent tiling window manager; the tiling management being the least important part of it) and macos. And certain things are just not possible to do with macos. On linux I can have 300+ open terminal windows AND CAN find the one I need when I need to. On macos 20 (counting in Termianl tabs, which are implemented as windows, underneath) is about the high mark that it gets annoying to work on. On macos, you can't effectively work on multiple projects that use the same software (editor + terminal, for example). You can work with different Applications, though, and that is managed pretty well (better than most linux window managers that I have seen).

Every year or so I try adding a couple of Spaces, and always regret it a couple of hours later, switching back to a single Space (+ a few fullscreen apps).

I've used spaces since 2013, they work well enough. The animation bug is annoying though. On displays higher than 60Hz, the animation is slower because they made it frame-based instead of time-based, or something silly like that.

I love the three finger gesture to move between them though, it's like moving pieces of paper around. You can also work around the bug I mentioned by swiping faster, but yeah I wish they'd just fix it so we can move on.

Of course it can be used. But it is very buggy (as in missing or not well-though-out behaviors), which is unlike the typical polish Apple human interaction folks deliver. For example switching between Spaces and then between apps and windows and creating a new app window don't work as expected in some combination of steps and for some apps. There are several other "corner" cases that show the features were not laid out in a full design to exhaustively decide the desired behavior in each case. Which is very much like when someone bolts on a feature to a system without fully nail down its interaction with all other adjacent and relevant features.

I'm just responding to your "Why would you use that feature?" question. I use it because I like it, and it works well for me. I'm not disagreeing that they have some bugs and design issues to work out. It seems pretty obvious MacOS doesn't get as much attention as iOS when it comes to these things.

Doesn't excuse it but in case you or other readers are unaware, there are some ways to mitigate it: https://arhan.sh/blog/native-instant-space-switching-on-maco...

>The thing where Linux (and Android, and Windows at least circa 2023) blows Apple out of the water is in UI latency.

I wouldn't expect that of Android because it's Java and Kotlin parts run in a VM and there's a garbage collector pausing the execution at times.

Linux benefits long term from the fragmentation that hurts it in the short-term. Competing projects means it is harder for software to go too far down the wrong road. Go to far and somebody emerges to replace you. And popular ideas emerge that others can copy from.

With macOS, you really have no choice to use what Apple offers. You can hope they listen to dissent but they may not depending on priorities. And things have to be bad enough to jump platforms before real dissent registers. And things have to get pretty bad for that.

Same issue with Windows of course.

With GNOME, KDE, COSMIC, and the Linux rat pack, it is easy to switch experiences without ditching Linux entirely. And somebody has probably even patched your DE of choice to address the papercuts you do not like.

> but the problem is, they were better in the past.

So true. I run into so many little and annoying bugs I sometimes wonder if Apple Execs actually use their own devices.

I've been using Apple since IIe in the 80s and all of the UI iterations. People make iOSification comments about macOS, and there have definitely been annoyances as they are seemingly trying to unify the UX. Maybe it'll make sense when they have touch controllable macOS systems, but making things that work well for fingertips and assuming they will work equally as well operating by a mouse is just bad.

As for Linux, I don't think I've ever used a system with UI for any serious amount of time. >99.999% of my usage is on headless systems through a terminal. As god intended.

A Snow Leopard move, at least for iOS, is what's on deck:

https://www.macrumors.com/2026/03/15/ios-27-will-reportedly-...

A major reason Snow Leopard was well received was because of how performant it felt along with the bug fixes. What isn't mentioned anywhere near as much is that it dropped a lot of hardware (PPC). The last G4 Powerbook got about 1.5y of OS support before it was dropped.

iOS 26 is slated to drop a bunch of iPhone models. macOS is dropping all all macs with Intel CPUs.

A Snow Leopard release isn't great news for a lot of people.

> The last G4 Powerbook got about 1.5y of OS support before it was dropped.

> macOS is dropping all all macs with Intel CPUs.

Those two cases are not really comparable though, are they? The last Intel CPU Mac was the 2019 Mac Pro, which was discontinued in 2023.

Aren't they? The last Intel macs were being sold less than 3y ago, and by the time macOS 27 releases they'll be less than 3.5y old.

The broader point is that a "Snow Leopard" release has historically resulted in a lot of hardware being left behind, and many of the devices that could have benefited the most from optimizations were cut off.

they also used to sell 2018 intel mac minis alongside it for a while as well, didn't they?

Great... yet more attention on iOS

Roughly 1.75 billion to 250 million installed OSes, according to public estimates. 7 to 1 ratio.

> That's true, but the problem is, they were better in the past.

You just have to look at their directors managing those software directions and you will exactly why it's become the mess that it is today.

This hits hard.

They were so much better. And have slid slowly into complacency, if not worse.

I miss Steve :((

True, it's better than most for sure and I agree it used to be better. Though a lot of other software for windows and linux are really not that great so the bar is probably on the lower end.

I use both Linux and Macos, and I'd like to get rid of xcode or have something like Nautilus.

There are many, many things that are completely normal in Linux that are super clunky in MacOS at best.

But at least try to match Nautilus or Thunar ffs.

I use macos for dev. Not even install xcode tools, neither most apps via apple store.

They were also worse in the past at times. Lion was a shit show. Worst OS X release. And does no one remember the 90s?

We need thinner phones. We need 19 cameras. The future is clear.

I agree with everything you just said. That’s exactly my take on it.