Yeah and even Unreal Engine 5 has RHEL/Rocky 8 as the minimum supported OS. With the Py 2->3.x and Qt 6 migrations now in the past, things are thankfully/mercifully stable and boring across Game/VFX pipelines, and will be for years to come. We've got things pretty good. That loss of flexibility with RHEL/Rocky 10 being the latest release and no X11 is real a pain for new pipelines/productions starting up, but yeah, not many projects are getting started in the Game/VFX industry these days...