I'm building a chaotic, physics-driven first-person woodcutting game: https://store.steampowered.com/app/4521770/Drunk_Woodcutter/
I was splitting wood in real life, and even though it's a chore, it's oddly satisfying work, too. Every hit feels different, sounds different, every piece of wood splits in different ways. I want to catch that vibe and put a good dose of comedy on top.
It's using realtime mesh cutting for the splitting, and I recorded 48 different chopping sounds for it :D