I've been building small games on and off over the last decade, started taking it a bit more seriously over the last 3 months and I've started building a specific game that I'm slowly building out
It's a top down ARPG called Mechstain where the player creates and pilots voxel based mechs
Instead of traditional gear, your mech has a physical voxel footprint that you the player have to fit weapons and components inside
Your job is to manage space, power and mass, what you can fit and power directly becomes your stats and abilities, essentially a bin packing problem
Basically take Diablo 2 and remix it with Kerbal Space Program, still fleshing out the various systems, but I'm really enjoying the process of slowly designing systems, iterating on it and fleshing it out
It's quite fun taking thoughts I've been noodling on for years and trying to figure out if they synergise with what I'm looking at and do they provide interesting player decisions
Recently onboarded a 3d artist and it's really making things look a lot better
If anyone has experience lighting + vfx in this sort of game, I'd love to talk to them, still trying to figure that out =)