What geometry kernel is it using?
Which operations are supported? (Booleans? ...)
Where's the API link?
...finally, was this vibe-coded?
Inquiring minds want to know!
What geometry kernel is it using?
Which operations are supported? (Booleans? ...)
Where's the API link?
...finally, was this vibe-coded?
Inquiring minds want to know!
I was also curious, looks like open cascade, and a pretty good range of operations supported (see https://github.com/Fluid-CAD/FluidCAD/tree/main/lib/oc). Super cool!
Based on opencascade wasm. Features in the docs. Api coming soon. No it was not, I started this before I even started using coding agents. It took many iterations and rewrites before settling on the current shape. After building the core features I started using claude to add more features, improve test coverage and generte docs.
Thanks!
> Features in the docs
The Docs section of the website has "Installation", "Editor setup", and "Your First Model".
Not a list of operations/features.
The front page lists some (extrusion, fillets), but not all.
Is the entirety of OpenCASCADE exposed to the user via the JS API, or are you only supporting a curated subset?
You are welcome.
There is a guide section and one tutorial: https://fluidcad.io/docs/guides/
This week will be all for documentation.
It is only a subset of features focused on solid modeling. Surface modeling will come in future versions
> ...finally, was this vibe-coded?
Reminds me the days when I created a Windows app for accounting and someone asked did you code it in C++ Builder? As if writing form scaffolding by hand was sign of a skilled developer.
What I am trying to say - who cares? Most software create by one person is vibe coded, just with the AI, you don't have to spend ages typing actual code that you would have eventually typed anyway.