Nice job. Some feedback:
1. Make sure you’re using nearest-neighbor for scaling otherwise you end up with blurry aliased fringing on assets that are supposed to represent pixel art.
2. The character is moving left to right - why are the oxen on the wrong side? Are they pushing the cart? :)
Same thing occurs when you die of "tech debt dysentery". The oxen is on the left side, but the wheels are rotating clockwise.
3. On a widescreen monitor, make sure to wrap the text section; otherwise you end up with lines that are far too long.
Thanks for trying it, and keen eye! Fixing (with Claude code) but also taking time to try to learn a bit about the canvas drawing/pixel art, which I'm not super familiar with.
Sure! If you’re just drawing things directly polygons, lines, and other primitive shapes, then you can usually get away with just turning off anti-aliasing, and that will fix most visual artifacts and get you closer to that classic Apple II Oregon Trail look.
However, if you’re using pre-rendered sprite sheets, you’ll probably need to enforce integer scaling to avoid fringing or blurring.