Fascinating how constraint breeds elegance. 25 MHz forces you to find O(1) or O(log n) solutions where modern devs would reach for O(n²) and more hardware.

Same principle applies to on-chain computation: gas costs force you to find closed-form solutions. For example, computing φⁿ (golden ratio to the power n) naively requires n multiplications. Using the matrix identity [[1,1],[1,0]]^n via repeated squaring gives you O(log n) — and the Fibonacci numbers fall out for free. The old game devs would have appreciated EVM constraints.

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