As much hate as vibe-coding gets (and most of it is justified), it has also allowed all of us to vibe-code our thoughts to small single-page web apps very easily.
Shameless vibe-coded plugs for my own regular usage:
As much hate as vibe-coding gets (and most of it is justified), it has also allowed all of us to vibe-code our thoughts to small single-page web apps very easily.
Shameless vibe-coded plugs for my own regular usage:
I don't mind people sharing their plugs about related things, but don't you think the connection here is a bit far-fetched?
Imo we're past the point where being vibe-coded is an interesting link. This is a thread about an interactive map of middle earth — not about vibe-coding, token usage or anything like it. Imagine if everyone posted their vibes projects now...
You're right. I got too excited to share. Couldn't delete now because of HN rule (1 hour), but will keep in mind. Thanks..
Whatever you're using as your visual templating instructions, I like it. Mind sharing?
Been using a slightly modified Tufte template for my vibed small apps, but this is much better.
Yeah, for sure. Vibe coding has it's place, I think. It's the people who pretend to build production-ready systems that are just hollow shells that give it a bad name. It is what it is. I vibe-coded this game and I take pride in it: https://frasermarlow.github.io/vibe-star-chase/
yep.. vibe-coding works, but, only up to a certain housands of lines of code max, that too, with bigger models.. beyond that, it starts to make absolutely stupid mistakes and starts to screw up with the architecture and general layout of the project all while leaving huge security holes. You need to guide it beyond that.