Maybe it's just because the specifics on FLOPs are more complicated, especially given how many different floating point formats are floating around in ML. Even NVIDIA has like 6 different FLOPs numbers on their GPUs nowadays.
Maybe it's just because the specifics on FLOPs are more complicated, especially given how many different floating point formats are floating around in ML. Even NVIDIA has like 6 different FLOPs numbers on their GPUs nowadays.