Ok the MUL workaround got me. MUL does (ab)/64 so you have to DIV first to get a64, then MUL finally gives you a*b. And recursive FDEFs because there's no WHILE? All in 6.5KB? What kind of frame rate do you actually get out of this?
Ok the MUL workaround got me. MUL does (ab)/64 so you have to DIV first to get a64, then MUL finally gives you a*b. And recursive FDEFs because there's no WHILE? All in 6.5KB? What kind of frame rate do you actually get out of this?
Frame rate depends on the browser - Chrome gives around 30-60fps on my machine, but the bottleneck is actually Chrome deciding whether to re-run hinting at all (had to add axis jitter to force it). The TT bytecode itself executes fast, it's maybe a few thousand instructions per frame