Isn't the strategy then to keep them behind the fighter units, wait until an enemy is 1 HP away from death, make the healer advance and make a kill, then put a fighter in front of them again?
Isn't the strategy then to keep them behind the fighter units, wait until an enemy is 1 HP away from death, make the healer advance and make a kill, then put a fighter in front of them again?
Yes, but people don't like that because everyonce in a while a unit misses completely and then it will be targeted and die the next turn.
No risk, no gain