Amazing what you can accomplish when you have more than "a sprint" to deliver something and no project manager asking "are you done yet?"
Amazing what you can accomplish when you have more than "a sprint" to deliver something and no project manager asking "are you done yet?"
Recovering game dev here
The publisher for this game was Activision. They absolutely had deadlines, lots of (1987) money invested in this, outsourced to a third party company in Hungary, had the outsource team fail, moved development platforms a few times, wrote a programming language and a game engine, and then became the best selling C64 game.
Very much development hell.