The aspect that I especially like is covering the 3-state aspect of the logic. Studying CS, it was kind of vaguely mentioned, and we skipped over to doing logic diagrams with gates and the assumption of 2-state logic really quickly...and it seems like most games do that kind of skip too. Working at the transistor level grounds it better to the actual components.
Yeah, that was the inspiration, felt that it didn't go in depth enough + didn't cover other processors, so I wanted to fill that hole + make it free
The aspect that I especially like is covering the 3-state aspect of the logic. Studying CS, it was kind of vaguely mentioned, and we skipped over to doing logic diagrams with gates and the assumption of 2-state logic really quickly...and it seems like most games do that kind of skip too. Working at the transistor level grounds it better to the actual components.