I’ve been looking at emulation for the first time in a long time, and it also blows my mind that entire big detailed games that we played for many hours take 100-400kb total (NES) or 2-4mb (Genesis).
I’ve been looking at emulation for the first time in a long time, and it also blows my mind that entire big detailed games that we played for many hours take 100-400kb total (NES) or 2-4mb (Genesis).
My first computer had 32KB. Reading the headline there's still a part of my brain that went "69KB? Luxury!".
> My first computer had 32KB.
1KB for me[0]. Then another 1KB[1] expanded to 16KB via my father's electronic wizardry. Then an official 16KB[2] and ever upwards from there.
[0] https://en.wikipedia.org/wiki/ZX80
[1] https://en.wikipedia.org/wiki/ZX81
[2] https://en.wikipedia.org/wiki/ZX_Spectrum
Still amazed how much fun it is to play a 36KB Stargate Defender!
Welcome to the world of embedded systems. They often do not have more resources that that. Even as completely new development (of pool control system or electricity meter).