There's a fairly solid argument you can make that both of these are man-child indicators. (Essentially, violent power phantasies as escapism).
There's a fairly solid argument you can make that both of these are man-child indicators. (Essentially, violent power phantasies as escapism).
Sure, but then the issue would be in the kind of content, not the medium. There are plenty of non-violent video games, and plenty of violent hobbies that aren't video games.
I don't see any consistent argument to single out video games.
But "violent power phantasies as escapism" can definitely take some very undisputedly adult themes. I do not see how these are "man-child indicators"?