A liminal brush-based CSG editor and game engine with unified (forward) renderer inspired by Radiant and Worldcraft/Hammer

Compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3)

Real-time lighting with stencil shadows without the need for pre-baked compilation

Ugh this makes me nostalgic for the days of Q3-era game map making and custom servers. I used to get lost in the various games Radiant variants as a teen building DM and CTF maps for my clans server.

[deleted]

Does this use BSPs for draw optimization?

Looks awesome. Anything been made with this?

Other than the 14 examples included, not yet; this is brand new and I am reaching out to the community to create some stuff with it, extend it with angled brushes, new entity types, etc

Thanks so much for your interest.