Yeah - A game is (generally) a one and done enterprise. Like a start up it's all about getting it out the door, there's little to no expectation of having to maintain it for any real length of time.

HN has some hot takes but that one is particularly impressive.

Fortnite, Roblox, League of Legends, Counter Strike . . . all very short term projects.

For every game like that, there are a thousand games that shipped, maybe got a few updates, and then they were done.

We can probably add to that the fact that the nominated titles almost certainly started out with spaghetti code that had to be refactored, reworked, and gave maintainers nightmares in their sleep

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