This is slightly surprising to me, since Braid is kinda infamous for being in development for a pretty long time for a puzzle platformer
This is slightly surprising to me, since Braid is kinda infamous for being in development for a pretty long time for a puzzle platformer
Was 3 years a long time for an indie platformer in the early 2000s? Looking at some similar examples:
* Braid was 3 years
* Cave Story was 5 years
* World of Goo was 2 years
* Limbo was about 3 years (but with 8-16 people)
So Braid seems pretty average.
Yeah, you’re right. I must’ve misremembered.