> do you have a example (even a toy one)
It's extremely common with video games. Lots of game design is done by seeing what something feels like and changing it or throwing it away, repeatedly.
I think UI can be this way a lot too.
> do you have a example (even a toy one)
It's extremely common with video games. Lots of game design is done by seeing what something feels like and changing it or throwing it away, repeatedly.
I think UI can be this way a lot too.