Hey bro, been working with the Godot MCP for about a year now myself. This is really cool! The two loops I think you should add / address: 3D assets / rigging. This is the hardest thing to do in the current Claude Code to Godot MCP loop right now. Claude can reliably make 3D assets using the in game creator, but ideally you have a system that works with external models (or better yet, generates them ala something like spline or similar system in Blender) and then can rig them up in game. 2. Expanding the evaluation loop from just screenshots to actually playing the game. I just started building a game in Claude Code Desktop, and the Claude agent there can actually PLAY the game. That's a huge unlock. I've been thinking about how to get this same functionality in the Godot MCP server but if your system can do it that would be awesome too.