I think it counts as effectively unhackable since it remained unhacked until five and a half years after its successor went on the market.

I wonder if, assuming they continue making Xbox, they find a way to mitigate this in the next generation.

The presentation notes that this hack currently only works with the first revision of silicon. Later variants have more protections, like some anti-glitching tech that wasn’t quite debugged for the early units being enabled for later runs, and further changes with the security / reset subsystems being split into two separate cores with revised consoles like the the One X. So these would be more of a challenge, even if there’s now an angle of attack to investigate.

> assuming they continue making Xbox

It sounds like that's the plan:

https://news.xbox.com/en-us/2026/03/11/project-helix-buildin...

The new Xbox is going to be a specialized PC running Windows with full access to third party game stores (Steam, Epic, etc). It won't need to be "hacked" because anyone will already be able to run any software they want on it.

A conversation for another day and I can't wait to have it, but something about this seems seriously doomed, because Steam already owns this lane, owns it well, and these days I think Linux is objectively the better desktop for most personal, PC-style use cases.

Windows stopped feeling like it meant PC a long time ago, and there's a major risk of the whole Xbox identity disappearing into the PC computing. Probably a conversation for another day but when everything is an Xbox, nothing is an Xbox, and when an Xbox is a PC it might as well be fading away Marty McFly style from our plane of existence.

I suppose what would really impress me is a Roku-style omnivore approach that gives a first class console-style experience and interface to Epic, Steam, Itch.io, GOG and of course Xbox.

You can run steam in big picture mode, and there are ways to add links to games from other game stores to steam such as https://github.com/PhilipK/BoilR

It's not automatic or perfect but it does work.

I'm aware, but that is indeed a great thing Steam offers. I think it's janky enough that if there's one way to out-steam Steam it might be making the broader PC gaming universe as plug-and-play into a console experience as possible.

What is the point of a device like this if the only difference is form factor? Why wouldn't someone just buy a pre-configured gaming PC?

Every PC I’ve ever tried to repurpose as a gaming console of any sort has had way more jank to it than I’d ever tolerate in a console, in the 25ish years I’ve been hooking computers up to TVs. Even the Bazzite box I’ve got is pretty bad by comparison. Hell, my actual Steam Deck has a lot more undesirable “enthusiast” behavior to it, let’s say, than I’d want out of a Nintendo product for example, even though it’s just about the best I’ve seen (the actual best is Retroarch with a skin mimicking the PS3’s menu, on a dedicated distro that could take it from cold boot to interactive in like three seconds flat even on an rpi2… but that won’t play actual modern PC games, just emulated consoles and such, so it’s not a fair comparison)

A common failure is the controllers. It’s hard to get a combo of OS stack, Bluetooth chip, and controller that Just Works like they do on consoles. Something always needs fiddling-with.

Video or audio out are also often a problem. Glitched audio or audio mode-switching, trouble switching video modes, screwed-up HDR, all kinds of stuff. Maybe fine on your monitor with headphones. Not fine on a TV or projector with 5.1+ audio receiver.

The UIs also bug out or crash more often, and usually aren’t that great at being a TV UI in the first place (even Steam IMO is worse than most consoles, as far as the Big Picture UI)

It also gives devs a stable target with a known market, which is nice for both the devs and the owners of the devices.

The main goal is money, an Xbox branded windows PC has potential to drive sales.

Microsoft can also hopefully target a smoother user experience than a typical windows PC provides. They want this to be a valid console competitor, but just slapping xbox brand on a windows PC isn't enough to do that.

Having a first party hardware device to target for PC games can also help devs with having a clear performance target for PCs, similar to how the Steam Deck is currently a minimum spec performance target for a lot of games.

There's something to be said for having a standard, known SKU, both as something for developers to target if enough people own it, and for users to troubleshoot if they're e.g. having an issue running X game.

This kind of already exists with the "Deck Verified" label on Steam games.

That said, this sounds similar to Valve's upcoming Steam Machine and I'd much prefer that to be the standard console/PC hybrid to keep the Linux gaming momentum going, and perhaps one day I can ditch Windows for good.

If this is true then the reason that a console would be better than a custom PC is that it would also be designed to work better for that purpose. Turning on the device when the controller turns on and sending CEC commands are two huge things that aren't well supported outside of the console space. Also it would likely run a trimmed down version of Windows and would be set up to "just work" in a way that a system that can have any arbitrary set of hardware will never be able to do.

But the really nice thing about the concept of treating a PC and console as the same platform is that you don't have to worry about why people might prefer to go the route of buying the console. You can go with a regular gaming PC if that's what you prefer and your library will have all the same options.

It's a device with a fixed, known-good set of hardware for developers to target, which is all that any of the major consoles is. Your question applies just as much to the Steam Deck and upcoming Steam Machine.

Let's speculate that they need a carrot for Windows developers when they attempt to use a monopoly stick on the Steam Deck.

I mean, at that point it is a pre-configured gaming PC. Hardware that's uniform across millions of units provides advantages, both for developers and users. IMO that's a big part of why the Steam Deck outsells more powerful competitors: there are so many of them that it gets targeted by developers, so more people buy them, in a virtuous cycle.

There are a few points I can see

1. Console-like living room ready experience. It's surprisingly hard to get a PC made with off-the-shelf parts to integrate cleanly with a home theater system (think features like HDMI CEC, One Touch Play, etc). A custom SoC can solve this, something we are seeing Valve also do with the Steam Machine.

2. As the target hardware for basically all Xbox games, end-users who don't want to fret over system specs can easily just buy this and know they are getting the intended experience.

Whether that's enough to move units remains to be seen.