The actual screenshots only show like 10k lines of code from the procedural generation system and custom render tech. Its a fully playable RPG game, the lines are split on quest systems, stat stuff, inventory, ui, dungeon generation, enemies, etc.
The world is being generated at startup for a 50-50 kilometer play area through multiple steps of generation that includes city placement, roads, and various biomes.
The actual screenshots only show like 10k lines of code from the procedural generation system and custom render tech. Its a fully playable RPG game, the lines are split on quest systems, stat stuff, inventory, ui, dungeon generation, enemies, etc.
The world is being generated at startup for a 50-50 kilometer play area through multiple steps of generation that includes city placement, roads, and various biomes.
Has 3 months of dev time right now
that's reasonable I think if he isn't using any kind of game framework.