Godot exists to be a playground for game dev aspirants, not as an engine for shipping serious games. The Community (tm) likes gdscript because it's "easier" to "get started". They are completely unconcerned with it being harder to finish.
Godot exists to be a playground for game dev aspirants, not as an engine for shipping serious games. The Community (tm) likes gdscript because it's "easier" to "get started". They are completely unconcerned with it being harder to finish.
I am not convinced that that matters. Great games have been made with Godot (Cruelty Squad) and GameMaker (Sexy Hiking), or with no engine at all (Minecraft, Cave Story).
Great games have been made with probably any tool you can think of. That doesn't mean the tool is good, or that you should choose to start making a serious game with it.
I do not agree with your unsupported claim. For example, I would bet no good games have been programmed in Haskell. As far as I am aware, no great games have been made with the Unity or Unreal engines.
Oh, I thought we were having a genuine discussion. My bad.
Slay the Spire 2 was shipped using godot. I've found it's easier to develop on than Unity. This is an outdated understanding imo
I love Slay the Spire 2, it is a very good game, but it most honestly doesn't look or feel technically impressive.
Not all serious games need to be technically impressive.