Can you speak to the total api costs to create one such game? Not looking for exact numbers but I'm curious if to create, say, that snowboarding game, it cost closer to $5, $50, or $500 in usage.

The LLM costs are hard to pin down exactly since I run it on a Claude Max subscription, but based on token usage I'd estimate it's in the low single digits — probably around $1–3 for a full game generation run if you were paying API rates.

The asset generation costs are tracked precisely. The current cost table: images are 5–15 cents depending on resolution (7 cents at 1K default, 10 cents at 2K, 15 cents at 4K). 3D models via Tripo3D run 30–60 cents depending on quality tier (a full 3D asset including the reference image is 37 cents at medium). Visual QA (Gemini Flash) is essentially free at this scale.

A typical game needs maybe 10–20 images and a handful of 3D models, so total asset costs usually land under $3. For something like the snowboarding game, you're looking at roughly $5–8 all-in — closer to your $5 bucket than $50. And image gen costs are dropping fast, Grok Imagine is 2 cents per image now, which is on the migration roadmap.