Vera does what NVIDIA calls Spatial Multithreading, "physically partitioning each core’s resources rather than time slicing them, allowing the system to optimize for performance or density at runtime." A kind of static hyperthreading; you get two threads per core.
It's somewhat different from how x86 chips do simultaneous multithreading (SMT),
Seems like curious terminology from NV. In estabilished use, SMT means executing instructions from several cpu threads concurrently in the OOO CPU's execution units so they are not starved from work, whereas timeslicing conventionally means context switching between threads/processes, alternating temporally.
In operating systems timeslicing means giving a quantum of execution time to each process, and context switching between processes. Not normally a term used in computer architecture but possibly the characterisation would fit a barrer processor rather than SMT.