It's too bad we have to play this semantics game of "most vs all" every. Single. Time. On. This Damn Site.

So let me summarize the above thread:

Yes, there will always be workarounds for ANY level of anti-cheat. Yes, kernel-mode anti-cheat detects a higher number of cheats in practice, and that superiority seems durable going forward.

There, I think we can all agree on those. No need to reiterate what has already been posted.

I think it misses the fact that kernel anticheats generally do not reduce overall cheating compared to a good user-mode anticheat + good obfuscation and binary protection + strong report system and behavior analysis. If you add a kernel-mode anticheat to that I'd estimate that it helps only around 5% more while being way more invasive and causing widespread issues (as the original blog describes).

source: observation of games implying stronger anti-cheat measures over time and customer count staying exactly the same or growing. league of legends is a prime example, although it did create a crater for awhile. this all comes from people who actively sell cheats.

I’m sorry but what’s your source for this? This is a fairly wild claim.

huh, couldn't reply for awhile.

anyway: I already edited with the source.

Sorry, what's wild about it? It's a pretty standard observation that defense in depth beats "here's a silver bullet to solve X". Is there something about gaming (or preventing cheating in gaming) that makes that not true?