if you cheated with wallhacks, post-game analysis can detect it.
And it is possible to silently put you into a cheating game match maker, so that you only ever match with other cheaters. This, to me, is prob. the better outcome than outright banning (which means the cheater just comes back with a new account). Silently moving them to a cheater queue is a good way to slow them down, as well as isolate them.
> post-game analysis can detect it.
Not with 100% accuracy. This means some legitimate players would be qualified as potentially cheating.
You don't have to play with wallhacks constantly on, you can toggle. And it doesn't detect cases where you're camping with an AWP and have 150ms response time instead of 200ms. Sometimes people are just having a good day.
> cheating game match maker
This is already a thing. In CS2, you have a Trust Factor. The lower your trust factor is, the bigger the chance you will be queued with/against cheaters.
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