For competitive gaming this becomes a problem.

But a good way of solving this in community managed multiplayer games is this: if a player is extremely good to the point where it’s destroying the fun of every other player: just kick them out.

Unfair if they weren’t cheating? Sure. But they can go play against better players elsewhere. Dominating 63 other players and ruining their day isn’t a right. You don’t need to prove beyond reasonable doubt they’re cheating if you treat this as community moderation.

> Dominating 63 other players and ruining their day isn’t a right.

it is, if you're not cheating and is in fact just that good. That's called competitive sports, which participants voluntarily engage in.

It's like if Nikola Jokic showed up to your local court every day and consistent beat you day after day. You'd eventually give up because it's not fun anymore.

People who engage in competitive sports all agree to it. Most people want to play for fun. They have a natural right to do so.

Why do you feel someone has a right to play anywhere?

If a community manages a server, it’s basically private property. And community managed servers are always superior to official publisher-managed servers. Anticheat - or just crowd management - is done hands on in the server rather than automated, async, centralized.

Buying the game might mean you have a ”right” to play it, but not on my server you don’t.

Then you are kicking full-time streamers like Stodeh, tanking your chances your game has any kind of success.

”Your game”? It’s a publisher making a game. If I’m kicking someone off my server I’m not asking EA/Ubisoft etc.

I’m talking about normal old fashioned server administration now, I.e people hosting/renting their game infra and doing the administration: making rules, enforcing the rules by kicking and banning, charging fees either for vip status meaning no queuing etc, or even to play at all.