the scenario design choice that matters most here is whether the game reveals the permission model before or after the agent makes the destructive call — learning happens differently if you're diagnosing why something bad already happened vs catching the mistake in real-time. postmortem replay (your approach) builds different intuition than pre-incident 'spot the misconfiguration'. both valuable but complementary
This is a great distinction. Right now all our scenarios are postmortem replay - you're dropped in after things have already gone wrong. But a pre-incident mode where you're reviewing a setup and have to spot the misconfiguration before it blows up is a really interesting idea. Different skill, equally important. Adding it to the roadmap.