Hypercard is really kind of like the first implementation of HTML5. With applescript instead of javascript.

I mused about the idea of a version of Hypercard where you could load cards from network resources, or even just stacks. Ultimately though it would have been an even bigger security nightmare than the original Javascript. Hypercard was developed long before security was even a consideration on consumer hardware. The only thing it had was 5 different access levels, from a view only mode to full developer support.

It's as much of a fantasy as the one where Apple released a version of Hypercard for Windows 3.1 and blew Qbasic out of the water. It's a real shame Apple just chucked one of the most interesting beginner programming environments in the trash just as so many new people were getting interested in programming.

The access levels are just for editing stacks, no different than editing other files on a local PC, sort of like protection in an Excel spreadsheet.

Interacting with network stacks via Apple Events and file sharing supported users and passwords, so at least considered security.

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HyperLook was inspired by HyperCard and implemented for the NeWS window system in PostScript, and supported networking. I used it to implement SimCity for Unix.

https://en.wikipedia.org/wiki/NeWS

SimCity, Cellular Automata, and Happy Tool for HyperLook (nee HyperNeWS (nee GoodNeWS))

HyperLook was like HyperCard for NeWS, with PostScript graphics and scripting plus networking. Here are three unique and wacky examples that plug together to show what HyperNeWS was all about, and where we could go in the future!

https://donhopkins.medium.com/hyperlook-nee-hypernews-nee-go...

Alan Kay on “Should web browsers have stuck to being document viewers?” and a discussion of Smalltalk, HyperCard, NeWS, and HyperLook:

https://donhopkins.medium.com/alan-kay-on-should-web-browser...

I knew I could get Don Hopkins to show up!

Not quite AppleScript, but its own similar language, HyperTalk. (Some later versions of HyperCard also supported AppleScript, but it was rarely used.)