> They get the team that built it and have more people on the AI initiative who are consumer-centric.
Who are comfortable releasing systems with horrible security, while proudly stating they never read the code? And with metrics that can be gamed by anyone, but that got reported to literally the entire world?
> The lesson here is to spend less time focused on doing what you think is the right thing and spend more time tinkering.
I'd say the lesson here is that clown world keeps on giving, but hey, maybe I'm just jealous ;)
It feels like the clowns have been winning my entire career.
Clowns get the attention and the attention usually makes for winners.
Could you imagine giving MetaClaw full access to your local file system, email, web browser, and all other applications? What could possibly go wrong.
Thought and came up with nothing.
The only currency in a world where AI does everything is your ability to get human attention. So from that perspective moltbook is a huge success.
If Mark hired these people to do anything other than viral marketing, i.e. if he thinks they're visionaries who are going to make amazing apps, he's deluded.
You're so right.
You can already see how the same thing has played out with computer games. With the modern engines such as Unity almost anyone can make a game. And almost everyone suffers.
And as a result there's now a million games most of which are poor quality asset flips. Everybody suffers, creators and consumers. Race to the bottom where the bottom has been reached. Prices are zero and earnings are zero.
If 15 years ago an indie game dev would allocate 80% to making the game and 20% to marketing etc. Today that will not get anything but it's much better to spend 20% on the game and 80% on the marketing, SEO optimization and attention harvesting. It's a shouting match where it's all about winning the shouting match not producing the best content.
Another race to the bottom.
There are millions of asset flips, but the top indie games have never been better. It’s hard for indie developers because there’s so much competition: you need to heavily promote a quality game only because there are so many other quality games.
Likewise these tools have enabled many more people to create vibe-coded slop, and may lead to more quality software (making it harder to stand out without marketing), but the best software will only get better.
The implication is that the gatekeeping has become marketing dollars, when it used to be skill at making a fun game. I don't think we're in a better situation today.
There are fun games that succeed without marketing, e.g. Balatro, and there are bad games that fail despite it, e.g. Highguard.
The reason that “skill at making a fun game” doesn’t guarantee success is because there are so many fun games. Much less, if at all, because there is so many slop.
idk, indie games that come to my attention seem to be very polished. Which one is successful and fits your criteria?
I disagree that accessibility is a detractor here.
There's never been a better time to be an indie dev. I'd rather have 1/1000 indie games be awesome than being force fed whatever storefront disguised as a game 'AAA' publishers poop out every year.
Just look at how slay the spire is doing up against marathon right now. Which of those was shouting the loudest? Highguard anyone?
I'll second this.
It is true that the indy game market is brutal but it's always been brutal.
You don't really hear about a crisis at the indy game level though, rather at the AAA game level there is much of "we'd like to use our market power to take out the risk in game development" and then years later we realize they took out all the value before they took out the risk and now they're doomed.
Mark got lucky enough once he can be wrong the rest of his life and still not be exposed to a cost for it. Purpose of the system is what it does.
... I think he's got an affinity for other people and organizations that have succeeded in the same way. The idea that somebody out there might have a workmanlike approach to life and be able to get consistent results at something would be a threat to his worldview.