The sum of human knowledge is more than enough to come up with innovative ideas and not every field is working directly with the physical world. Still I would say there's enough information in the written history to create virtual simulation of 3d world with all ohysical laws applying (to a certain degree because computation is limited).
What current LLMs lack is inner motivation to create something on their own without being prompted. To think in their free time (whatever that means for batch, on demand processing), to reflect and learn, eventually to self modify.
I have a simple brain, limited knowledge, limited attention span, limited context memory. Yet I create stuff based what I see, read online. Nothing special, sometimes more based on someone else's project, sometimes on my own ideas which I have no doubt aren't that unique among 8 billions of other people. Yet consulting with AI provides me with more ideas applicable to my current vision of what I want to achieve. Sure it's mostly based on generally known (not always known to me) good practices. But my thoughts are the same way, only more limited by what I have slowly learned so far in my life.
> virtual simulation of 3d world
Virtual simulations are not substitutable for the physical world. They are fundamentally different theory problems that have almost no overlap in applicability. You could in principle create a simulation with the same mathematical properties as the physical world but no one has ever done that. I'm not sure if we even know how.
Physical world dynamics are metastable and non-linear at every resolution. The models we do build are created from sparse irregular samples with large error rates; you often have to do complex inference to know if a piece of data even represents something real. All of this largely breaks the assumptions of our tidy sampling theorems in mathematics. The problem of physical world inference has been studied for a couple decades in the defense and mapping industries; we already have a pretty good understanding of why LLM-style AI is uniquely bad at inference in this domain, and it mostly comes down to the architectural inability to represent it.
Grounded estimates of the minimum quantity of training data required to build a reliable model of physical world dynamics, given the above properties, is many exabytes. This data exists, so that is not a problem. The models will be orders of magnitude larger than current LLMs. Even if you solve the computer science and theory problems around representation so that learning and inference is efficient, few people are prepared for the scale of it.
(source: many years doing frontier R&D on these problems)
> You could in principle create a simulation with the same mathematical properties as the physical world but no one has ever done that. I'm not sure if we even know how.
What do you mean by that? Simulating physics is a rich field, which incidentally was one of the main drivers of parallel/super computing before AI came along.
The mapping of the physical world onto a computer representation introduces idiosyncratic measurement issues for every data point. The idiosyncratic bias, errors, and non-repeatability changes dynamically at every point in space and time, so it can be modeled neither globally nor statically. Some idiosyncratic bias exhibits coupling across space and time.
Reconstructing ground truth from these measurements, which is what you really want to train on, is a difficult open inference problem. The idiosyncratic effects induce large changes in the relationships learnable from the data model. Many measurements map to things that aren't real. How badly that non-reality can break your inference is context dependent. Because the samples are sparse and irregular, you have to constantly model the noise floor to make sure there is actually some signal in the synthesized "ground truth".
In simulated physics, there are no idiosyncratic measurement issues. Every data point is deterministic, repeatable, and well-behaved. There is also much less algorithmic information, so learning is simpler. It is a trivial problem by comparison. Using simulations to train physical world models is skipping over all the hard parts.
I've worked in HPC, including physics models. Taking a standard physics simulation and introducing representative idiosyncratic measurement seems difficult. I don't think we've ever built a physics simulation with remotely the quantity and complexity of fine structure this would require.
I'm probably missing most of your point, but wouldn't the fact that we have inverse problems being applied in real-world situations somewhat contradict your qualms? In those cases too, we have to deal with noisy real-world information.
I'll admit I'm not very familiar with that type of work - I'm in the forward solve business - but if assumptions are made on the sensor noise distribution, couldn't those be inferred by more generic models? I realize I'm talking about adding a loop on top of an inverse problem loop, which is two steps away (just stuffing a forward solve in a loop is already not very common due to cost and engineering difficulty).
Or better yet, one could probably "primal-adjoint" this and just solve at once for physical parameters and noise model, too. They're but two differentiable things in the way of a loss function.
Is this like some scale-independent version of Heisenberg's Uncertainty Principle?
I guess you need two things to make that happen. First, more specialization among models and an ability to evolve, else you get all instances thinking roughly the same thing, or deer in the headlights where they don't know what of the millions of options they should think about. Second, fewer guardrails; there's only so much you can do by pure thought.
The problem is, idk if we're ready to have millions of distinct, evolving, self-executing models running wild without guardrails. It seems like a contradiction: you can't achieve true cognition from a machine while artificially restricting its boundaries, and you can't lift the boundaries without impacting safety.