I think a primary concern when Apple evolves their new design language nowadays is competitive differentiation. Because so many people try to clone their UI, they seek to add visual elements like frosting, glass, squircles, etc. that are difficult or impossible to achieve in competing platforms. Gradually others catch up and they need to evolve it again. Liquid Glass seems like an aesthetic choice made purely for the technical difficulty of the simulated physics necessary to accurately recreate it.
Wouldn't that imply that design is solved (at least regarding visual elements discussed here)? Then why not move onto other things? Why self-sabotage their success?
If I'm being cynical: because the design team at Apple needs something to do.
That's probably not even cynical.