This feels like one of those "done for backwards compatibility and we tested not doing it and it was worse" things where everyone assumes incompetence over good-faith trade-offs being driven by release schedules.
This feels like one of those "done for backwards compatibility and we tested not doing it and it was worse" things where everyone assumes incompetence over good-faith trade-offs being driven by release schedules.
It's by design. This isn't a bug or a skipped test case.
https://developer.apple.com/videos/play/wwdc2025/310/?time=4...
> Each element is designed with a curvature that sits neatly within the corner radius of its container, in this case the window itself. And this relationship goes both ways. In the new design system, windows now have a softer, more generous corner radius, which varies based on the style of window. Windows with toolbars now use a larger radius, which is designed to wrap concentrically around the glass toolbar elements, scaling to match the size of the toolbar. Titlebar-only windows retain a smaller corner radius, wrapping compactly around the window controls. These larger corners provide a softer feel and elegant concentricity to the window but they can also clip content that sits close to the edge of the window.
Design for the sake of design. That entire paragraph reads like a post-hoc justification for a design decision they never thought through
Did the radius need changing
Something needed changing! And the radius was something!
What if they randomized the radius on every launch? A fresh, modern experience every time!
Make it “on every corner” and we have a deal.
(EDIT - and Gemini could create a plausible explanation post-hoc each time)
different radius on every corner and we're back in the winamp skin era, not bad!
Don't give them ideas