Minecraft to me is similar to unreal tournament (I forget which version) as well as computer hardware from ~2015 onwards. It happened after some sort of critical point of technological development had passed such that it doesn't feel old to me unless I examine it immediately adjacent to something modern.

I suppose that will change for the games if truly high fidelity head mounted displays ever take off. For the hardware I'm less certain because aside from pointlessly bloated web frontends nothing that I do on a day to day basis actually consumes more resources than it did in 2015. Perhaps local AI on low power devices will be the critical point for me there?