Nice. I played with this a bit. Agents are very good at Rust and CUDA so massive parallelization of compute for things like options chains may give you an edge. Also, you may find you have a hard time getting very low latency connection - one that is low enough in ms so that when you factor in the other delays, you still have an edge. So one approach might be to acknowledge that as a hobbyist you can't compete on lowest-latency, so you try to compete on two other fronts: Most effective algorithm, and ability to massively parallelize on consumer GPU what would take others longer to calculate.

Best of luck. Super fun!

PS: Just a follow-up. There was a post here a few days ago about a research breakthrough where they literally just had the agent iterate on a single planning doc over and over. I think pushing chain of thought for SOTA foundational models is fertile ground. That may lead to an algorithmic breakthrough if you start with some solid academic research.

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