what does compilation have to do with iteration speed? There's a lot of ways to get a similar feedback loop that youd get in something like react, like separating out your core gameplay loop into its own compilation unit / dll and reloading it on any changes inside your application
Yeah... that's way, way, way more complex than npm run dev
if i wrap a bunch of abstractions in a `make run` command whats the difference
NPM is absurdly complex in comparison, it's just neatly abstracted. Maybe somebody will write a cross-platform reactive layer which can compile both natively and to the web?