Ya I could see where framework patterns and stuff will need a lot of corrections in post after that type of migration. For mine it was the other direction and only the server portion (Express server written in typescript for a Phaser game, and porting to Kestrel on C#, which was able to use pretty much identical code and at the end after it was done I just switch and refactor ba few things to make it more idiomatic C#).
For the tests, I'm not sure why we have such different results but essentially it took a codebase I had no tests in, and in the port it one shot a ton of tests that have already helped me in adding new features. My game server for it runs in kubernetes and has a "auto-distribute" system that matches players to servers and redistributes them if one server is taken offline. The integration tests it wrote for testing that auto-distribute system found a legit race condition that was there in both the old and new code (it migrated it accurately enough that it had the same bugs) and as part of implementing that test it fixed the bug.
Of course I wouldn't use it if it wasn't a good tool but for me the difference between doing this port via this method versus doing it manually in prior massive projects was such an insane time save that I would have been crazy to do it any other way. I'm super happy with the new code and after also getting the test infra and stuff like that up it's honestly a huge upgrade from my original code that I thought I had so painstakingly crafted.