GW1 was my childhood. The MMO with no monthly fees appealed to my Mom and I met friends for years. The 8 skill build system was genius, as was the cut scenes featuring your player character. If there's ever a 3rd game I would love to see something allowing for more expression through build creation though I could see how that's hard to balance.

The PvP was so deep too. You would go 4v4 or 8v8 and coordinate a “3, 2, 1 spike” on a target so that all your damage would arrive at the same time regardless of spell windup times and be too much for the other team’s healer to respond to.

Could also fake spike to force the other team’s healer to waste their good heal on the wrong player while you downed the real target. Good times.

I still remember summoning flesh golems as a necromancer! Too much of my life sunk into GW1. Beat all 4(?) expansions. Logged in years later after I finally put it down to find someone had guessed my weak password, stole everything, then deleted all my characters. C'est la vie.

Didn't they launch a remake of gw1 recently. Maybe I can get my kids hooked on that instead of this Roblox crap.

Yes, they did relaunch it as Guild Wars Reforged with Steam Deck and controller support and other changes

https://wiki.guildwars.com/wiki/Guild_Wars_Reforged

Yes they did, but the social bump that was there shortly after release has significantly calmed down already.

It did rekindle my love for the game, but most outposts are empty, even in the international districts, so I think it's hard to get hooked on it for new joiners.

EDIT (as I can't edit the orginal comment anymore): The America - English disticts are very lively and it seem like everyone in Europe is also now using those.

For what it's worth, Roblox is how I discovered code at age 10.

It was ZZT for me, no idea how old I was, probably 8-10 or so.

But when you take a bird's eye view, it's interesting and great to see how over the years, games where you can build your own games remain popular and a common entryway into software development.

But also how Epic went from ZZT via Unreal to Fortnite, with the latter now being another platform (or what Zucc wanted to call a metaverse) for creativity.

Other notable mentions off the top of my head where people can build or invent their own games (in-game, via an external editor or through community support) or go crazy in besides Roblox are Second Life (...I think), LittleBigPlanet, Warcraft/Starcraft (which led to the genre of MOBAs), Geometry Dash, Mario Maker, TES, Source engine games, Minecraft, etc etc.

How do you mean? Is there programming inside the game (ala Minecraft or Factorio)?

Roblox is basically a developer platform for making games

Roblox has a development environment for creating games (Roblox Studio) and the engine uses a fork of Lua as a scripting language.

I also was introduced to programming through Roblox.